The player with the most points at the end of a two minutes and sixteen second round wins. Hitting the other player with a missile scores a point. In all forms of the game, pushing the button fires a missile. The tank and jet modes are viewed from a top-down perspective while biplane games are side view. The game has several modes of gameplay: " Tank", " Biplane" and " Jet" and with variations of the above models. Gameplay The "Tank" variation of game in Combat, featuring the score at the top and the playing field from an overhead view.Ĭombat uses two four-directional joysticks, one for each player. Retrospective reception by publications such as Classic Gamer Magazine and AllGame have praised the game, while PCMag and Flux included it on their list of Best Atari 2600 games and Best Game of all time lists respectively. A prototype of the sequel was later released in various formats. A sequel titled Combat Two was planned for the Atari 2600, but never completed. The game was released as a pack-in game with the Atari Video Computer System.īy the early 1980s, reception towards Combat commented on its graphics and game play that were described as being out-of-date. Joe Decuir later tested it on the developing Atari Video Computer System hardware, and Larry Wagner completed the game while adding the two plane variations to the game. It was initially developed by Steve Mayer and Ron Milner. Combat was based on Atari's popular arcade game Tank. The game was being made while the Atari 2600 was still in development. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields. Points are scored by hitting the opponent, and the player with the most points when the time runs out wins. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. for the Atari Video Computer System (later renamed the Atari 2600). Combat is a 1977 video game by Atari, Inc.
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