![]() ![]() ![]() But even in Champion, extra damage is useful vs 'damage race' bosses.Īn alternative build for Abomination is to give him -10% stress taken and +10% stress received, to offset the stress buildup and help him bring his stress down faster. ![]() Both these heroes are fast enough to generally go before their foes, and being able to frontload more damage can make a big difference, especially in Apprentice/Veteran dungeons. +20% more damage and 3% more crit would be an amazing trinket in of itself, and when stacked with other damage and/or speed trinkets allows you to explode enemies before they can act. Hellion, Abomination: Warrior of Light, Slugger, Precise Striker. Alternatively, you can lock in one of the +5ACC quirks in lieu of evasive which benefits the Leper. So having more health, prot, and dodge adds up, particularly for the Man at Arms. Leper, Man at Arms: Tough, Hard Skinned, Evasive.īoth these heroes are tanky heroes, with ways to draw fire to themselves. Natural Swing: A universal ACC benefit is very good at Champion difficulty vs high dodge targets. Warrior of Light: Benefits both melee and ranged, and stacks with other damage bonuses. Quick Reflexes: Speed is life, never hurts to have more. Quickdraw: The same, minus the dodge, also great for the speed. On Guard: +4 speed, +5 dodge on first turn, too good to pass up. This is just a basic rundown, personal tastes will vary. ![]()
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